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 Progress '09
tifreak8x
Posted: Oct 11 2009, 06:03 PM


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so, a bit of an update.

+Intro program works flawlessly.
+Save/Load is confirmed to working.
+Fixed a bug with the dynamicness of the ingame menu, wasn't compensating that you didn't have the pokedex.
+Walking engine seems to still work.

-Can't talk to NPCs at the moment.
-When loading, shows having 25 badges for some reason, something that needs to be looked into eventually.
-Need saving and loading screens. Otherwise just looks like a locked up calculator.
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tifreak8x
Posted: Oct 11 2009, 11:16 PM


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screenshot, as requested from a user on UTI

user posted image

Screenshot is slower than it is on calc.
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tifreak8x
Posted: Oct 24 2009, 06:59 PM


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Part of the NPC problem was a variable issue, forgot to change them over to be like the other ones. Now I have other errors, like not being able to display the sprite and not getting the proper text posted up. Working on that next.
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tifreak8x
Posted: Nov 1 2009, 03:21 PM


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Spending a little time redoing some of pokedex stuff, since some have expressed wanting the pokedex text to also be displayed with the sprite, so messing around with that. Once I get all the text entered in, I will work on making the pokedex work with the text in some fashion, then from there back to NPCs so it doesn't feel like I am completely wasting my time.
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tifreak8x
Posted: Nov 15 2009, 02:06 PM


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adding the data still to the pokedex entries. I just finished pokemon #92, and checked the RAM used, and so far it isn't so bad. Only using 8800 bytes. Got another 60 to go and this shall be completed. Then I will of course have to update the pokedex to handle that, but that is no big deal.
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Bronco
Posted: Nov 19 2009, 02:10 AM


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I applaud you for the continued efforts with this!

Even though release is a far way away, I'm still pretty hyped about it!!!
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