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 Level Editor Released!, First beta is out
tifreak8x
Posted: Apr 14 2008, 01:55 PM


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Yes, I figured that is what you did. Just make sure to finish off the 2 little tidbits that were not completed in yours. wink.gif Also, if you look at mine, there is one that the screenshot does not show up, just right click on that, and select properties. Then you can simply name the screenshot for there what that one is, make it easier on you. If you cannot figure it out, simply pm me what should be at the two locations, and I can add them in in no time. smile.gif
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Lachprog
Posted: Apr 26 2008, 04:37 PM


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Joined: 11-May 05




A new version of the editor is available at the Mario page.

This one adds some new features and fixes some of the bugs.
The editor is still not 100% complete, but it's getting closer wink.gif

Changes in this version:

Version 0.93:

-Corrected a bug in the map trigger editor that made triggers wrap to another world when this was not the intention

-Corrected a bug that made the wrong common file level being assigned to map object monsters

-Corrected several bugs related big castle:
Defining as "world end"/"not world end" and "ship"/"not ship" didn't work properly.

-Added "pick a tile" in tilemap editor (Eye-dropper-tool)

-Added a speed-up when selecting level borders

-Added in-program help

-Included tutorial that has been fixed by tifreak8x (One document instead of two, some formatting and smaller)

-Updated tutorial with a section about submitting custom levelsets.

-Included a readme template

-Added controls for TI-92+ and Voyage 200 in the readme, which had been forgotten in previous versions.

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tifreak8x
Posted: Apr 26 2008, 04:51 PM


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Sweet deal!!

I am going to try some more tonight, to work on getting an archive system going.. and would give a home for the levelsets, if you want. wink.gif
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Lachprog
Posted: Apr 26 2008, 05:21 PM


TI-Freakware Staff


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That would be really cool cool.gif

Once we get the archive system up and going we can start adding other games to the archives too.. smile.gif

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Lachprog
Posted: Oct 26 2009, 09:03 PM


TI-Freakware Staff


Group: Programmers
Posts: 566
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Joined: 11-May 05



Another bugfix update of the editor:

-Fixed a bug where the level file gets corrupted under rare circumstances.

New version is available here
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tifreak8x
Posted: Nov 1 2009, 01:13 PM


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Posts: 3,253
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Joined: 11-August 04



oh sweet. I still need to get around to figuring out how to use it and make some level sets ^^;
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