| · Portal |
Help
Search
Members
Calendar
|
| Welcome Guest ( Log In | Register ) | Resend Validation Email |
| Pages: (4) « First ... 2 3 [4] ( Go to first unread post ) | |
| tifreak8x |
Posted: Apr 14 2008, 01:55 PM
|
|
photoninator Group: Admin Posts: 3,253 Member No.: 1 Joined: 11-August 04 |
Yes, I figured that is what you did. Just make sure to finish off the 2 little tidbits that were not completed in yours.
|
| Lachprog |
Posted: Apr 26 2008, 04:37 PM
|
|
TI-Freakware Staff Group: Programmers Posts: 566 Member No.: 6 Joined: 11-May 05 |
A new version of the editor is available at the Mario page. This one adds some new features and fixes some of the bugs. The editor is still not 100% complete, but it's getting closer Changes in this version: Version 0.93: -Corrected a bug in the map trigger editor that made triggers wrap to another world when this was not the intention -Corrected a bug that made the wrong common file level being assigned to map object monsters -Corrected several bugs related big castle: Defining as "world end"/"not world end" and "ship"/"not ship" didn't work properly. -Added "pick a tile" in tilemap editor (Eye-dropper-tool) -Added a speed-up when selecting level borders -Added in-program help -Included tutorial that has been fixed by tifreak8x (One document instead of two, some formatting and smaller) -Updated tutorial with a section about submitting custom levelsets. -Included a readme template -Added controls for TI-92+ and Voyage 200 in the readme, which had been forgotten in previous versions. |
| tifreak8x |
Posted: Apr 26 2008, 04:51 PM
|
|
photoninator Group: Admin Posts: 3,253 Member No.: 1 Joined: 11-August 04 |
Sweet deal!!
I am going to try some more tonight, to work on getting an archive system going.. and would give a home for the levelsets, if you want. |
| Lachprog |
Posted: Apr 26 2008, 05:21 PM
|
|
TI-Freakware Staff Group: Programmers Posts: 566 Member No.: 6 Joined: 11-May 05 |
That would be really cool Once we get the archive system up and going we can start adding other games to the archives too.. |
| Lachprog |
Posted: Oct 26 2009, 09:03 PM
|
|
TI-Freakware Staff Group: Programmers Posts: 566 Member No.: 6 Joined: 11-May 05 |
Another bugfix update of the editor:
-Fixed a bug where the level file gets corrupted under rare circumstances. New version is available here |
| tifreak8x |
Posted: Nov 1 2009, 01:13 PM
|
|
photoninator Group: Admin Posts: 3,253 Member No.: 1 Joined: 11-August 04 |
oh sweet. I still need to get around to figuring out how to use it and make some level sets ^^;
|
Pages: (4) « First ... 2 3 [4] |
|