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 DOA, Dead on Arrival.
AaroneusTheGreat
Posted: Jun 10 2009, 07:11 AM


Not just the 'pretty good'


Group: Staff
Posts: 915
Member No.: 773
Joined: 8-April 07



Oh my god! I wish my life would settle down some. After finding and moving into a new place, I have finally started studying the code again and I'm relearning where I left off. I can't really promise much, I had full intentions of continuing to work on this when I posted last and I got some things done, not much but some important things that needed attention.

After that I hit another roadblock in life, I'm growing quite tired of this pattern, as you might imagine. Things have settled down again, hopefully for longer than they did last time, and I'm trying to get to work again. This summer when I'm in Canada I should have a fair amount of down time outside of the rigorous instruction while I'm studying at UQAM, so I should get a big boost of progress during the month of July. Until then I'm going to do my very best to get things going. Wish me luck smile.gif And I would like to thank everyone here for their support and encouragement during these rough times.
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Lionel Debroux
Posted: Jun 10 2009, 05:20 PM


Advanced Member


Group: Members
Posts: 144
Member No.: 3,582
Joined: 24-July 08



Good to see a bit of news coming from you smile.gif
Good luck wink.gif
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AaroneusTheGreat
Posted: Jul 2 2009, 06:32 PM


Not just the 'pretty good'


Group: Staff
Posts: 915
Member No.: 773
Joined: 8-April 07



I did about an hours worth of work on this today, I started the process of adding an interesting little trap feature to make things a bit more interesting.

More to come smile.gif
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Lionel Debroux
Posted: Jul 3 2009, 05:45 AM


Advanced Member


Group: Members
Posts: 144
Member No.: 3,582
Joined: 24-July 08



The trap mechanism is a good idea smile.gif
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AaroneusTheGreat
Posted: Jul 4 2009, 07:53 PM


Not just the 'pretty good'


Group: Staff
Posts: 915
Member No.: 773
Joined: 8-April 07



I have a bunch of ideas for traps and things in the game, hopefully it'll make things interesting.
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tifreak8x
Posted: Jul 9 2009, 06:27 PM


photoninator


Group: Admin
Posts: 3,253
Member No.: 1
Joined: 11-August 04



sweet!! =D

What kind of traps you shooting for?
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Bronco
Posted: Jul 13 2009, 08:03 PM


[insert title]


Group: Programmers
Posts: 534
Member No.: 202
Joined: 18-November 06



I expect this project to be finished before my next math class goes into session!!!
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