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 Aod83pl
tifreak8x
Posted: Jun 21 2009, 12:27 PM


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Hmm, well, looked around but didn't see a topic for this one, must still be on the IF forum or something.. Anyways..

I have decided to update the code for AOD83pl to fit with some of my higher standards of coding that I have used on Pokemon Purple. I had done some to this already, and managed to break the game so it wouldn't go to fight enemies. I finally realized.. For whatever reason, you have to add the ending " for the name strings in order for it to go to the battle system, otherwise, it just drops off and you cannot do any battling. ><

So now that that works, I am thinking about doing some other overhauls to this, and see what happens to the size. Shouldn't take long to do. And will fix the buggy version that is currently on ticalc and calcg that no one had bothered telling me that it was buggy.

Especially considering it has over 11k downloads. <<
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tifreak8x
Posted: Jun 21 2009, 01:39 PM


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Joined: 11-August 04



http://calcg.org/cgi-bin/files.cgi?id=277

The file has been updated on calcg.org, and ticalc.org, tho it is still pending there.

So yeah, if anyone would be willing to go through and check it out, see what they think, would be grateful.
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